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NVIDIA PHYSX 3 PROGRAMMING

A Collection of Nvidia PhysX 3 programs/tutorial for beginners to intermediate level of proficiency. The programs are intended to run on Windows operating system. The window creation is handled by Win32 API (windows.h) and rendering is done by OpenGL.

 

To compile the program you need to download the Nvidia PhysX v3.3.0 SDK library API and include the dependencies in the project. You can download latest Physx API library from (https://developer.nvidia.com/physx-sdk).

px3_HelloPhysx3

This example demonstrates the initialization, stepping and shutdown of PhysX SDK version 3.3.0
It's more like 'Hello World' program for PhysX SDK and contains minimal code.

px3_Joints

This example demonstrates how to create joints (constraints) between two PhysX actors. PhysX 3 SDK provides six types of joints. This example demostrates some of of joints with their specific configuration.

px3_Cloth

This example demonstrates how to create cloth in PhysX SDK. Cloths are used for simulating cloth behavior of a game character or for simulating realistic behavior of deformable objects like- flags and curtains in a game environment.

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The provided sample programs are the part of the book 'Learning Physics Modeling with PhysX' authored by me.

 

Read the first chapter here!

 

https://www.packtpub.com/game-development/learning-physics-modeling-PhysX

 

http://www.amazon.com/Learning-Physics-Modeling-PhysX-Krishna/dp/1849698147

© 2015 Krishna Kumar

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