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NVIDIA PHYSX 2 PROGRAMMING

A Collection of Nvidia PhysX 2 programs/tutorial for beginners to intermediate level of proficiency. The programs are intended to run on Windows operating system. The window creation is handled by Win32 API (windows.h) and rendering is done by OpenGL.

 

To compile the program you need to download the Nvidia PhysX v2.8.1 API and include the dependencies in the project. You can download latest Physx API library from (https://developer.nvidia.com/physx-sdk). Nvidia PhysX v2.8.1 system software( i.e Driver) must be installed onPC to run this program.

physx_Box

This program shows the use of Nvidia PhysX (version 2.8.1) by simply creating and dropping boxes on to a plane that represents the ground. The representation of boxes is rendered by PhysX inbuilt debug renderer..

physx_Box2

This program shows the use of Nvidia PhysX (version 2.8.1) by creating and dropping boxes on to a plane that represents the ground. The representation of boxes is rendered by “renderSolidCube()” defined in “geometry.h” header file.

physx_FluidEmitter

This program demonstrates fluid simulation in Nvidia PhysX version 2.8. The fluid particles are rendered as boxes to make the program simple.

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© 2015 Krishna Kumar

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