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BULLET PHYSICS PROGRAMMING

A Collection of Bullet Physics programs/tutorial for beginners to intermediate level of proficiency. The programs are intended to run on Windows operating system. The window creation is handled by Win32 API (windows.h) and rendering is handled by OpenGL.

 

To compile the program you need to download the Bullet Physics API and include the dependencies in the project. You can download latest BulletPhysics library from http://code.google.com/p/bullet/downloads/listAlso visit http://www.bulletphysics.org

bullet_Box

This program shows the use of Bullet Physics (version 2.79) by simply creating and dropping boxes on to a plane that represents the ground. The representation of boxes is rendered by “renderSolidCube()” defined in “geometry.h” header file.

bullet_PrimitiveShapes

This program shows the use of open source Bullet Physics engine (version 2.79) by creating and dropping different types of primitive shapes on to a static box that represents the ground. Primitive shapes are rendered by “renderSolidCube()” defined in “geometry.h” header file.

bullet_Cloth

This program shows cloth simulation in Bullet Physics engine (version 2.79).

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© 2015 Krishna Kumar

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